Scrum Presentation, England July 2004

By Brian O’Shea

 

Text Box: There is no one “correct” method of scrummaging. Individual physiques, opposition and field conditions make certain techniques more effective than others. The information contained in this paper is not presented as a prescriptive methodology for all scrums to follow. It is however reasonably comprehensive and does contain some fundamental principles that apply to all scrummaging. It is a starting point for a coach to assist with the development of scrummaging and of identifying the cause of scrum problems.

Importance of Scrum in the Contemporary Game

 

There are now fewer scrums in a typical game of Rugby than there were some ten years ago. Despite this the scrum has not lost any significance as a critical element in the game. The scrum still has the potential to provide / destroy the attacking platform of a team which was relying on a source of quality ball. The scrum provides a situation where all of the opposition forwards are grouped and therefore creating space to run the ball. Possession gained from the scrum is often more difficult to defend against than  possession gained from a lineout.

Scrum Law has created a change in the relative importance of players in the scrum. It has gradually created a shift from tighthead dominance to loosehead dominance. Unless a scrum today has a strong and technically proficient tighthead to counter loosehead dominance, it cannot perform. Although a lot of emphasis is placed on the contribution of players in general play it is essential that the tighthead prop can scrum adequately. 

Developing Scrummaging Skills

It is more productive to develop the individual technical skills required than to spend most of the time on the total scrum. Practice emphasis should be placed on the development of good body shape, power generation from the legs and stability necessary to control the delivery of the power generated. If the individual parts of the scrum are “polished up”, the total scrum will quickly fit together.

Coaching Individual Scrummaging Skills

The forces generated in a scrum can be considerable and it is in the interests of all participants that they understand the correct techniques of generating force and of resisting force. The starting point for coaching scrummaging is to understand the individual body shape required of all participants. Essentially they need to have:

§         A stable base, which is provided by placing the feet at approximately shoulder-width apart. If the feet are placed too close together the player will lack stability and if the scrum moves sideways, at best they will be unable to push effectively and more than likely they will be in danger of injury caused by falling over. If the feet are placed more than 10 cm wider than shoulders, there is a drastic reduction on the capacity to generate or resist force and this causes a similar risk of injury. It is essential that both feet are always behind the hip joint or the players are unable to generate a forward component in their push and thus unable to protect themselves from opposition push.

§         A bend at the knees which provides an angle of approximately 110-115°, which permits power generation by the legs. This position is a “trade-off” between the generation of dynamic power and the length of push that can be achieved. If the bend at the knees is not adequate the distance gained by the push is hardly worthwhile. If the bend at the knees is too great the loss of mechanical advantage makes it difficult to be dynamic.

§         High hips, which facilitate the use of the powerful gluteus muscles. For people in the front row and the locks this is very important because it also ensures that the players behind them have a near vertical surface on which to push. The hips should not be higher than the shoulders.

§         A straight, flat back to transmit force from the lower body, where it is generated, to the opposition scrum. This is facilitated by adjusting both ends of the spine slightly. The chin should be kept up and the pelvis tilted to the back.

All players must be able to adopt the body shape described above and to maintain it during a variety of scrum activities including generating force, resisting force, moving sideways, forwards or backwards.

This body shape is fundamental to all aspects of contact and is essential for success in tackling, ruck and maul. It is recommended that considerable time be devoted to mastering the adoption and use of this technique, and exercises involving 1v1 will give much better long-term results than practicing a full scrum with players who have not yet mastered individual body shape

Common Faults of Individuals

§         Players over-extending. This means that they have placed their feet too far back and are in danger of collapsing. Players must be encouraged to adjust their feet position with short steps whenever a scrum moves.

§         Failure to squeeze down with the hips when pushing with the legs. Unless a substantial effort is made in this regard the force generated by the legs will not be transmitted into the opposition scrum.

§         Failure to keep the body square to the line of force. As a rule front row players are better off pushing into a force than by trying to avoid it by moving away from it.

 

§         Failure to keep the chin forward and through.

 


Building a Scrum

A team should have a set procedure for setting a scrum. The following order is recommended:

§         The hooker, who is central to the scrum, should hurry to the mark and adopt the following setup for a loose head scrum. Feet shoulder-width apart with the right foot about 20 cm in front of the left (heel to toe). Knees slightly bent, backside out, back flat and arms either outstretched or hands behind head.

§         The props if possible should approach from behind and setup from the bottom. Their first action is to place their inside foot near to the foot of the hooker and pointing straight upfield. The hips are then squared up and placed alongside of those of the hooker. The final step is to grip the hooker. The loosehead prop grips first at chest height whereas the tighthead prop grips the hooker at the waistband of the shorts. The front row setup is then completed by the hooker binding over the shoulders and under the armpits of the two props. It is important that when the front row adopt a crouched position they have hips that are square to the opposition thus when force is generated from behind them it will be transferred through their spines and not tend to push them outwards. Front row players should not assemble directly opposite their opponent but opposite the slot that they will move into during their engagement. This is referred to as ‘offsetting’, and this will enable the force generated by both scrums to be absorbed across the shoulders of the front row rather than through their necks.

§         The locks must achieve good shoulder contact with the backside of the prop. This is their primary task and must be their first objective. In order to achieve this the head should be thrust between the hips of the hooker and the prop and the shoulder position under the backside. If it is placed too high, the lock will be ineffective and will slip over the prop’s back. If it is placed too low, the thrust is on the hamstring of the prop. This can best be done without putting knees on the ground, by maintaining high hips during the preparation phase. After the shoulder position is achieved the two locks can bind on one another. The position of the bind depends on their length of arm and should be down towards the waistband of the shorts.

§         The flankers have a similar priority to the locks in that firm and continual shoulder contact with the backside of the prop is achieved. They should be able to push parallel to the locks and a high backside during the preparation phase is desirable. Essentially the scrum consists of two units of three (prop, lock and flanker), bound together at the front by the hooker and at the back by the number 8.

§         The number 8 is the last player to join the scrum. They can use the time whilst the other players are forming up to observe the positioning of opposition players. If the locks have assembled with high backsides it is easy for the number 8 to join the scrum prior to engagement.

§         It is important that there is no forward pressure on the front row prior to engagement. The front row must be able to hold a crouched position with the weight on the front of their feet to ensure a short engagement that does not disrupt their scrum structure. If the locks and flankers setup with the high backside it is less likely to put forward force on the front row.

Functional Roles for each Position

No.1.

Own ball primary role: ensure hooker is not under pressure and can channel ball.

Opposition ball primary role: dislodge opposition No.3. That is don’t permit them a tight head lead.

Key Points Sequence on Own Ball

§         Take a grip quickly on opposition during engagement and pull him out and towards you.

§         Keep hips square by bending inside knee and forcing hips down and in.

§         Draw head under opposition’s chest in a quick action involving both arms. Right arm pulls hooker to No.1. and prevents the opposition from escaping under the hooker. Left arm pulls head under chest with quick aggressive action.

§         Chase weight with quick short steps to prevent over-extension of self or collapse by opposition No.3..

No.2.

Own ball primary role: hook in channel without destabilising scrum.

Opposition Ball primary role: pressure opposition hooker or work with loose head to dislodge opposition tight head.

Hooker should have a chin focus.

Key Points Sequence on Own Ball Scrums.

§         Pull chest through on crouch so opposition hooker or tight head cannot get under shoulders during engagement.

§         During engagement drive the right shoulder at the opposition hooker. Use left foot to help drive. The further the hooker can drive his shoulders through the opposition scrum, the more easily his role is performed & his body position is safer.

§         On strike turn hips but not shoulders which must be kept in low position.

§         After strike square off shoulders and hips and pull chest through. This will help lower the scrum height and to resist opposition pressure until the ball is delivered to the halfback.

No.3.

Own ball primary role: achieve right side lead on engagement to assist scrum stability.

Opposition  ball primary role: attack the hooker and split the hooker/loose head prop bind.

Tighthead should focus on chest and chin. In particular the tighthead should work into opposition pressure & not go with it, otherwise his body shape is easily destroyed.

Key Points Sequence on Own Ball.

§         Set up with feet in advance of No.1.

§         Get low arm bind on opposition loose head at the touch.

§         Immediately prior to engagement drop body height about 5 cm. by bending knees.

§         Push the right arm down and through on engagement to weaken the grip of the opposition No.1.

§         When weight comes on rotate the left wrist forward, slip under hooker and keep both shoulders low.

Notes For All Front Row Positions

§         Set up from the bottom. Inside foot, then hips, and lastly binds

§         All height adjustment to be made at the knees.

§         Work hard on own ball scrums.

§         Have correct foot and hip position before taking bind as it is difficult to adjust after the locks have entered the scrum.

Middle 4

Primary roles:

1.      To generate speed of engagement for the front row.

2.      To provide downward and forward pressure to stabilise the front rows’ hips & to enable the front row to use their upper body strength effectively.

Note:

§         On no account should the middle 4 place forward pressure on the front row prior to engagement. It is essential that the front row have their weight as far forward as possible prior to engagement.

§         The middle 4 should operate as units of two behind each prop. The binds between the two locks are of lesser importance than the positioning on the front row & should be done after positioning shoulders on the front row. The No. 8 will hold them together. If the two locks bind tightly before joining the scrum they are unlikely to attain a strong shoulder position. Also if the scrum wishes to set the tighthead side in advance of the loosehead side the locks need to operate independently. 

Key Point Sequence

§         Set up on feet (not knees) with locks` shoulder directly under the tip of the prop’s spine.

§         Drive forward on engagement with a slightly downward direction.

§         Minimise foot movement during set up and engagement.

Note:

All players in scrum should have abdominal muscles on and chin and chest through when pushing.

 

No.8.

Primary Roles:

1.        To push

2.        To control the ball

Key Points

§         The No 8 is the last to engage and therefore has the opportunity to view the positioning of opposition players.

§         The No 8 must have shoulders in contact with the locks prior to engagement.

Own Ball Scrum Sequence

1.      The hooker should be first to the scrum & set the height by bending his knees, with the right foot approximately 20cm in front of the left foot.

2.      Props set up quickly starting with the inside foot, then squaring the hips and finally the binds. No.1. binds on the hooker at chest level and No.3. binds on the hooker at the waistband of the shorts. Hips together and square.

3.      Front row prepares for engagement on crouch by sighting target area, pushing chest and chin through. The engagement should be short & firm, & all players must have their chins up & abdominal muscles on. A scrum should ‘hit and stick’ on engagement ie there must be no bounce or disruption to the structure.

4.      Middle 4 anticipates the engage signal and provides speed for engagement by driving the front row into opposition & wedging their hips.

5.      On the call “ready” tighten the binds and sink the knees forwards.

6.      On the call “now” drive the hips through and extend the legs. Chase the weight with small steps.

7.      Repeat the ready/now sequence if called for.

Post Engagement Problem Solving

In relation to post-engagement problems and their causes, the following may be useful guidelines:

§         If the scrum collapses on engagement, check the squareness of the front row and that they are engaging with shoulders at least as high as their hips.

§         If the scrum is collapsing subsequent to engagement, check that the players have a stable spread of feet and that they are not over-extending.

§         If the scrum is unstable and tends to wheel on your own ball, check that the tighthead prop has led in, that is, the shoulders are in front of the shoulders of the loosehead prop.

How To Counter A Wheeling Scrum

§         The most important counter to opposition wheeling your scrum is achieved on setup & engagement. If the tighthead side is setup slightly in advance of the loosehead side & on engagement the tighthead props’ shoulders are in front of the loosehead props’ shoulders, it is extremely difficult for the opposition to achieve a wheel before the ball can be won & distributed. The margin required for a tighthead lead depends on the strength & technique of the individual prop, & the two players immediately behind him. A strong unit can achieve stability from a square position but a weaker unit may need a lead of some 10cm over the loosehead side.

§         If the opposition attempts to wheel it can be defeated by prompt reaction. The tighthead prop gives a pre arranged call & the entire scrum steps right until stability is achieved. In order to keep the scrum structure during this movement, the players on the left hand side of the scrum must force the movement to the right & the flanker on the right hand side keeps pressure on his side of the scrum. The step right reaction is more effective if the tighthead prop drives his head under the opposition prop before moving to the right.

 

 

How to Practice Scrummaging

Make sure that players are properly warmed up before practicing scrummaging. This may involve a general warmup and a scrum specific shoulders and legs warmup.

All scrum practice should be highly specific with players knowing precisely what is to be achieved in the session.

The Role of a Scrum Machine and of Live Scrummaging

Scrum machines can provide considerable assistance in developing scrum technique, coordination and endurance. They can be used for any combination from individual engagements to a full eight. They do not provide the reality of opposed scrummaging and for this reason the more experienced and skilful a scrum becomes more emphasis should be placed on live scrummaging. A coach should not rely totally on scrum machine practice.

 

Practice Activities on the Machine

§         Individual Players Hit and Stick emphasising bodyshape and abdominal muscle control

§         Units of 3 on Machine (1, 4, 6) (3, 5, 7)

Places the props under more pressure and ensures body shape preparation prior to engagement.

§         3 on Machine (1, 2, 3)

Coordination of shove.

All push chest and chin through.

Keep shoulders flat.

§         5 on Machine (1, 2, 3, 4, 5)

Repeat above exercise.

4 and 5 bind on each other’s shorts

Push elbow through on engagement and when pushing.

Drive down on props on engagement and lock the prop’s hips in position.

§         7 on Machine (1, 2, 3, 4, 5, 6, 7)

Repeat above exercise with emphasis on middle 4 throwing the front row into the engagement.

§         8 on Machine

Repeat above exercise with emphasis on snap shove.

 

Note

“Chasing the weight” is important in all the above exercises to ensure that a powerful body shape is maintained.

 

Live Scrum Practice.

All opposed activities must be carefully supervised and be specific in what is to be achieved. If an 8v8 situation is used then the engagement must be controlled carefully and scrum should replicate match conditions by being short and having recovery time in between scrums. The recovery time can be provided by moving to a new spot for the next scrum.

A.    Utilising Individuals and Units

§         1v1 activities with emphasis on maintaining body shape.

a)     Back packing or moving backwards whilst maintaining body shape.

b)     Forward packing or moving forwards whilst maintaining body shape.

c)      Lateral packing or moving sideways whilst maintaining body shape.

§         2v2 activities and 3v3 activities as per 1v1 but emphasising bindings and coordination.

§         1v1 (1v3 with emphasis on upper body activity)

§         3v3 (front row units)

§         3v3 (1, 4, 6 v 3, 5, 7)

§         4v4 (1, 2, 4, 6 v 3, 5, 7, 8)

B. Utilising Full Scrum

On Own Ball

1. Practice control/reaction to opposition.

§         No.1. keeps firm bind on hooker and inside hip thrust forward.

§         No.2. must not let opposition under either shoulder. Keep shoulders down and through.

§         No.3. avoids angling by opposition loosehead. Keep both shoulders low and transfer opposition pressure onto opposition hooker.

§         If opposition attempts a wheel – T.H.P. calls and scrum moves to the right. T.H.P. slips head under opposition prop before moving to the right.

§         Role of right side flanker in keeping scrum stable.

 

2. Practice delivery options.

On Opposition Ball

1. Attacking Quarter Wheel and Drive

§         After strike 3 + 2 keep inside shoulder down and step forward left (45°)

§         1 keeps inside hip in and steps forward.

§         Scrum then settles and drives (45°) to right.

§         This squeezes the opposition No.3. and makes it easy to destroy their scrum.

2. Shove and Delayed Shove.

Timing and coordination are essential.

Safety Aspects of Coaching the Scrum

Scrum injuries tend to occur either at engagement or at a scrum collapse subsequent to engagement.

Engagement can be made safer by:

§         Ensuring that the front row setup opposite their engagement slot rather than directly in front of their opposition. (offsetting)

§         Ensuring that the scrum can hold a crouched position with front row weight forward, chins up and eyes on the engagement slot. This leads to a short, well-supported engagement.

§         Ensuring that the members of the scrum only have to move forward and that there is no vertical component in the engagement.

§         Ensuring that players have an appropriate physique to be selected in the front row and are properly trained in the requirements of the position before playing in a match. Avoid placing players with long necks in front row positions.

§         The coach should be aware of the total volume of opposed work and that injuries are more likely to occur when players become tired. The coach should restrict inexperienced players to no more than ten opposed scrums at any one session. These should be done in groups with some advice from the coach after each 2-4 scrums.

Scrum collapses can be minimised by:

§         Ensuring that players have correct boot studs for the conditions.

§         Avoiding over-extending by practicing “chasing the weight”. This means that players must become skilled at adjusting their feet if the scrum moves forward.

If the “Mayday” procedure is applied, force will immediately be relieved from the player's neck and even if the opposition continues to push, they will slide over the top of the collapsed scrum. It should be emphasised that a “mayday” procedure cannot be implemented unless all players have both feet behind their hips. This is a crucial safety requirement for scrummaging.

 

      Brian O’Shea